It’s arguably the highest damaging skill a GF has access too, under the condition that you use it on a target under 25% health for the double damage. Once feated, you get 15% damage and it no longer requires the mob hit you first.Īnvil of Doom– I’m really conflicted on this skill. Knight’s Challenge– Another tanking encounter that has no business in our build!Ĭombat Superiority – This is one of the passives that makes a DPS tank succeed. Irrelevant for our goal of out dps’ing everyone. If you find success with it, good on you.Ĭrushing Surge– Your basic tanking at-will. Guarded Assault – At 3 points reflects 3% of the damage you blocked back to the attacker. I use this in PvP because the DoT is deceptively strong.Įnhanced Mark – Doesn’t help our DPS but put it at 3 points so you can keep bosses on you when you’re doing dungeons. This is a damage over time skill which is great because it means you’re always damaging your target even if they’ve managed to create distance.
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Knee Breaker– Another great skill for our DPS. I sometimes slot this in PvP against Clerics and Wizards for that ranged knockdown. It’s one of your hardest hitting skills and its a front column AE knockdown. Terrifying Impact – This is a nice daily to have in your AoE build. Even with 3 points, I find the heal negligible. Crazy good in PvP.įighter’s Recovery – I’m underwhelmed by this daily. The charges cooldowns are independent to each other, and if used properly in a rotation, you’ll always have a charge available. With 3 points you get 3 charges to this skill.
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Griffon’s strike– WHAT?! I’m honestly surprised we get such a good skill. Best used in tandem with Frontline Surge. It also helps keep the mobs off your healer companion. This is irrelevant for our DPS needs.Įnforced Threat– I use this skill while questing in areas with high mob density and in dungeons. Shield Talent – Increases your guard meter by 5% for each point you put in it. I rarely use it at 60, but would consider slotting it in a control wizard heavy PvP match.
![neverwinter nights online guardian fighter tank build neverwinter nights online guardian fighter tank build](https://guides.jannenw.info/wp-content/uploads/2020/09/Equipment.jpg)
It increases your damage and makes you immune to CC for a short duration. Villian’s Menace– This is the first daily you get. With a decent amount of recovery you can easily get a 6 second cooldown on this skill. At 60, I’m consistently critting ~5k with it, and as high as 8k. I know you’re tired of hearing this but, this is another skill that I’ve kept since level 1. Lunging Strike – With 3 points, you get an incredibly long range gap closer with really good damage. The reason this skill shines is the guard meter replenish and a 10% resistance debuff added to the target. The damage is about the same as cleave, but single target. Tide of Iron– Again, another at-will you will probably keep slotted for the entirety of your Guardian Fighter career. Does decent damage once feated for it, and its a frontal cone AE.
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Moving on.Ĭleave – Probably one of the most solid at-wills in the game. By the end of this mini-guide you’ll be hitting numbers rogues are jealous of. Playstyle, strategy, and rotations will be towards the bottom. In this guide I’ll tell you what feats I like and which I dislike, which powers I use, and what gear I focus on. So you picked a tank and want to do damage. Neverwinter Guardian Fighter DPS Guide by supjeremiah